상품정보
Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics.
It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance, global illumination, and curves and curved surfaces.
It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment.
Reviews
"This is the book I recommend to everyone starting out in the industry. Not only is it a great reference on so many topics, each topic is covered in impressive depth with great references for further exploration." — Alex Vlachos, Valve
"Real-Time Rendering condenses literally thousands of cutting-edge papers, talks, and blogs into a single, easy-to-read volume presenting today's best practices, open problems, and promising state-of-the-art research. A key reference for beginners and experts!" — Chris Wyman, Principal Research Scientist, NVIDIA
"Since it was first published, Real-Time Rendering has been an invaluable companion to anyone who wants to keep up with this dynamic field. It combines rigorous coverage of the fundamentals with up-to-date discussion of the latest techniques. The fourth edition is required reading for anyone serious about computer graphics." — Matt Pharr, co-author of Physically Based Rendering: From Theory to Implementation
"I built our rendering engine and my career on what I learned in previous editions of Real-Time Rendering. This new edition is carefully updated to represent the current state of our field, and will remain the first resource I check when tackling a new challenge." — Patrick Cozzi, Principal Graphics Architect, Cesium, and co-editor of OpenGL Insights
"Real-Time Rendering is the first book I recommend reading to anyone who wants to learn real-time graphics. All the relevant knowledge in one place, and a joy to read, too!" — Aras Pranckevičius, Unity Technologies
About the Cover: The cover shows an example of advanced real-time rendering technology used in the 2018 Star Wars™ short Reflections, which includes real-time ray tracing of reflections and area light shadows computed on the GPU. The short was produced by Epic Games and built in Unreal Engine in collaboration with ILMxLAB and NVIDIA.
저자소개
Juan de Dios Vázquez holds a Doctorate and Master’s degree in Latin American
Studies from Harvard University, a Master’s degree in Critical Theory from the
University of Pennsylvania, and a Bachelor’s degree in Political Communication from
Temple University. He is a recipient of the National Prize from the Mexican Committee
of Historical Sciences (2013) and co-founded the first Latin American Film Festival at
New York University. For five consecutive years, he was honored with the Derek Bok
Award for Excellence in Teaching as a lecturer at Harvard University, and has also
taught as an Assistant Professor at New York University and as a lecturer at the
University of Pennsylvania.
Juan de Dios is also the author of several academic publications, a weekly columnist,
and the host of the program El Vecino Incómodo, where he interviews prominent
politicians, artists, and intellectuals on pressing global issues.
In the public sector, he served as Minister at the Mexican Embassy in Washington, D.C.,
representing Mexico before the World Customs Organization (OMA) and acting as
Permanent Secretary of the Multilateral Agreement on Customs in Latin America,
Spain, and Portugal (COMALEP). He also served as a customs liaison to key high-level
dialogues between Mexico and the United States, including GANSEG, CEO Dialogue,
DEAN, and DANS.
Previously, he was Chief of Staff to the Secretary of Security and Citizen Protection,
Alfonso Durazo, Head of the Institutional Planning and Evaluation Unit, and
Spokesperson for the department. During his tenure, he played a key role in
establishing the SSPC and the National Guard, directing strategic programs focused
on security and facilitation.
As Director-General of Customs and International Affairs, he strengthened Mexico’s
global trade relations, achieving technical consolidation of six bilateral customs
cooperation agreements and advancing negotiations on 30 similar agreements. His
leadership also saw the implementation of programs to promote Green Customs,
protect cultural heritage, and support micro, small, and medium-sized enterprises.
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